10 times Nintendo games broke their own rules

Tens of thousands of Nintendo games have been created over nearly four decades, spanning every genre imaginable. Nintendo has even created many new genres in its creative endeavors. And with game designs so varied, it’s inevitable that Nintendo games will end up breaking their own rules.



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Whether it’s storytelling, gameplay, or expectations, Nintendo games have a history of breaking their own rules. And whether these games are made by Capcom, Sega, independent studios, or Nintendo themselves, these games surprise and delight gamers. These games are some of the most imaginative works of fiction ever written, and as a result, they surprised their players.

ten Super Mario Bros. 2 wasn’t even a Super Mario Bros game.

One of the most famous rule violations in video game history was not an internally broken rule, but an externally broken rule. In 1988, Nintendo of America testing guru Howard Phillips received a copy of the Famicom Disk System game in a package of new games for his review. Super Mario Bros. 2.

To say that Phillips didn’t like the game was an understatement. Phillips thought it was difficult Super Mario 2 would threaten the NES’s fragile hold on the slowly recovering US video game market. As a result, Nintendo chose to translate a game from an unrelated franchise, Yume Kojo: Doki Doki Panicas the second Mario game, while developing the magnum opus of Mario on NES, Super Mario Bros. 3.

9 Super Mario World had a second goal after the first goal

The Super Mario Bros series. has a history of tricky secrets and breaking its own rules. In the first Super Nintendo mario Game, Super Mario World, Nintendo is breaking one of the strictest rules in the Mario series by Super Mario Worldwhich is that the goal is the end of the stage.

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However, in the cheese bridge area, the second objective to get to the secret area is not before main objective, but after this. This design, with the extra hard Super Mario Bros. 2has been a primary inspiration for games like Kaizo Mario Worlda ridiculously difficult take on classic Mario games.

8 Mega Man almost kills Doctor Wily in Mega Man 7

One of the most important rules for mega man is that Mega Man is a robot and follows the Three Laws of Robotics. As such, Mega Man is never allowed to kill any living creature, only robots. Even Doctor Wily, horrible as he is, is no exception to this merciful rule.

Everything that changes in Mega Man 7. In the North American version of Mega Man 7, the titular robot contemplates the death of its enemy. And to a large extent, it’s deserved, as Doctor Wily is a dangerous villain who has no visible qualms about hurting or killing people himself. But it’s one of the biggest rule breakers in Nintendo’s history.

seven Hyrule Warriors changes gender

A spin-off from The Legend of Zelda which completely changed the genre of the game, Hyrule Warriors was a cross of Zelda action RPG series with the flashy dervish dance of death who is the Fate Warriors series.

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Hyrule Warriorsinstead of the neat and open design of The Legend of Zeldais a game that pushes the Zelda series in a mission-based design. Breaking an additional rule, this allows the player to use Princess Zelda as a playable character, breaking her out of the Maid Mode she is often trapped in.

6 Super Mario Bros. Lost Levels Were So Difficult They Inspired A Subgenre

The Incredibly Difficult Kaizo the games were inspired by Super Mario Bros. Lost levels. By the standards of the time, Lost levelsWhere Super Mario Bros. 2 in Japan, was one of the hardest games ever written.

Super Mario Bros. 2 was designed to be a level of mario game design for gamers who had thoroughly mastered the first game. Released three years later Super Mario Bros. in Japan, this game was a real limit breaker on the Famicom, so much so that it was actually released as a launch title for the Famicom Disk System.

5 Final Fantasy 6 kills General Leo in battle

In one of the iconic scenes of Final Fantasy VII, General Leo confronts Kefka at the Battle of Thamasa. He is almost on the verge of winning when Kefka reveals that Leo has always fought with a shadow of himself and stabs him with a knife in the back.

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While later in the game it’s possible to permanently lose Shadow if the party isn’t waiting for him on the crumbling ruins of the Floating Continent, Leo was killed with a single stab in the back. In a world where Revivify and Fenix ​​Downs are available virtually everywhere, General Leo’s final and fatal death from a single attack is a bend in the rules of the game.

4 The world of Super Mario Bros. Minus isn’t even supposed to be there

Minus World is one of the most famous glitches in video game history. With a very specific procedure for triggering the Minus World, it’s an underwater world that cannot be escaped until Mario dies and loses all of his lives.

The difficulty of running this level, a repeat of World 7-2, is such that most players who accidentally reach World Minus will quickly lose. But those who can endure pride themselves on lasting as long as they can, and an entire subculture of gamers revolving around endurance racing in the Minus World has grown up around this phenomenon.

3 No More Heroes openly displays its own narrative

First appeared on the Nintendo Wii, more heroes is a sarcastic and harsh approach to the norms of the video game genre that openly displays the fact that a character who lives as a video game hero would necessarily be a murderous tramp. Losing protagonist Travis Touchdown purchases a lightsaber from an online catalog and becomes an assassin.

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With a narrative that barely holds together at its most cohesive, more heroes is simply a merry killing romp. With characters able to deliver long speeches while missing large parts of their torsos, the narrative rules of the game change on a whim.

2 Pokemon red and blue were goneno, a glitch

In the same way Mario’s Minus World, MissingNo. is one of the most famous bugs in video games. There are 151 famous Pokémon in the Pokemon Generation I Pokédex. But it is possible, thanks to seemingly random interactions, to access a 152nd Pokémon: Pokémon #000, MissingNo.

MissingNo. exists because computer programmers use garbage data as a buffer between data and instructions. The programmers of Pokemon clearly never envisioned a situation where this garbage data could be accessed to create a new Pokemon, but it was, and the resulting creature is an odd mix of urban legend and real-life problem. MissingNo. itself also creates major issues in the game when captured and can sometimes crash the game.

1 Sora never appeared in a Nintendo game before Smash Bros.

The Super Smash Bros. is famous for being Nintendo’s crossover fighting game, bringing together characters from all Nintendo franchises. But one of the rules it has always followed is that the franchise has never introduced characters from franchises outside of Nintendo’s gaming ecosystem. Even when Nintendo started adding characters like Sega’s Sonic the Hedgehog to Smash Bros, it was only after many Sonic games had appeared on Nintendo platforms.

Sora, the protagonist of the Kingdom Hearts series, was the signal for this change in policy. While the Kingdom Hearts The series finally first appeared on Switch in 2022, the series itself had long been associated with Sony’s PlayStation. This change was a break from Nintendo’s classic rules on the Smash Bros. series, and with Sora as the final DLC character for the venerable Switch version of the game, he represented a sea change for Nintendo.

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Timothy C. Mayo