10 Canceled Nintendo Games We Want To Release

Nintendo’s decades-long history includes some of gaming’s most beloved classics with genre-defining franchises such as Mario, Zelda, Metroid and countless others. Their ability to innovate and adapt to changing industry expectations helped them stay in the hardware business long after companies such as Sega and Atari failed and went third-party.


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Unfortunately, not all Big N titles have seen the light of day. Due to hardware limitations, stakeholder disputes, or ever-changing market demands, these games seem forever doomed to stay in Nintendo’s vault.

ten Wizards might have delivered on Warlocked’s promises

Warlock was an RTS title for the Game Boy Color developed by Bits Studios and published by Nintendo. As console ports of titles such as Command and conquer and Warcraft have demonstrated, bringing a genre like this to a platform with no mouse support and limited buttons will require developers to make major concessions.

Despite these limitations, Warlock got decent reviews from publications like Game Informer and IGN, showing that this franchise has some potential. Unfortunately, a Game Boy Advance follow-up proposal that might have fixed these issues was canceled due to lack of a publisher.

9 The retro would have haunted the DS of the players

Centered around the infamous spectral enemies from the Super Mario Bros games, Boo Haunt would have put players in control of a Boo who just graduated from Haunt University. Retro Studios was developing the game for the Nintendo DS. The gameplay would have centered around solving puzzles by undergoing bizarre transformations that would give Boo new powers.

There is concept art that showcases the many iterations the Boos would go through. Some of these designs feature holiday-themed transformations, such as a Star of David-shaped Boo.

8 Riqa is another lost title from Bits Studios

Another lost title from Bits Studios, Riqa, was to be a third-person action title released by Nintendo. Notable for its distinct anime-inspired art direction, many outlets compared it to titles such as Core Design’s grave robber franchise and Rare’s perfect dark. Gameplay footage features third-person and first-person shooter mechanics as the heroine explodes on humans and hostile creatures.

Details are scarce as to why the game ended up being cancelled. However, many are speculating that elements of the title would resurface in another title developed by Bits and published by Kemco – Rogue operations.

seven Two Ubisoft developers have offered a portable Wind Waker

Long before teaming up with Mario and the Rabbids, Ubisoft Milan director Davide Soliani attempted to bring The Legend of Zelda Wind Waker to Game Boy Advance. In love with the game’s distinct cel-shaded art style, he and artist Fabio Pagetti managed to create a demo that recreated its distinct look on the handheld platform within a month.

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They then introduced him to senior management at Ubisoft. Unfortunately, the game was never picked up, and all that remains of this proposed project is a screenshot. Fortunately, Soliani would get his chance with the Big N more than a decade later.

6 N64 Wars would have brought the series to the third dimension

Known as Advanced Wars when it came to the western coasts, the Famicom Wars The series saw a plethora of titles that didn’t make it overseas. A title had to be made by bomber and mario party developer Hudson Soft instead of Nintendo’s internal branches.

Slated for release on Nintendo 64, it would have been the title that took the series into the third dimension with fully polygonal game cutscenes. The game would also have been one of the few titles other than Pokemon Stadium to use the transfer pack in order to connect to game boy wars 2.

5 Raven Blade was one of the many casualties of early retro

Before breathing new life into the metroid and donkey kong franchises, Retro Studios was nearly killed in the cradle. The company was born out of an alliance between Nintendo and entrepreneur Jeff Spangenberg, who successfully poached top talent from studios such as Iguana Entertainment.

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The fantasy RPG Raven blade was one of many original titles presented to the big N as part of their new collaboration. Unfortunately, Spangenberg’s presence in the company was rare, and progress fell short of Nintendo of Japan’s expectations. Frustrated with Spangenberg, but seeing the potential of Retro, Nintendo decided to fire the former and restructure the latter.

4 Rogue Squadron developers have been working on a successor to PilotWings

Factor 5’s pedigree in flight-based titles, such as the Thieves Squadron titles made him the ideal developer for pilot wings – a franchise that hadn’t taken off since 1996. Originally slated for the GameCube, the game took on a considerably more realistic Cold War setting, drawing inspiration from some of Julian Eggebrecht’s favorite films, such as The good thing and Dr Strangelove.

Unfortunately, the impending deadlines for Rogue III Squadron forced them to focus their attention on this title. The game went through another iteration like We want for the Wii, but Nintendo rejected it due to its similarity to the flight section in Resort Wii.

3 Some of Nintendo’s greatest talent was involved in cabbage

A collaboration between high-level Nintendo personnel such as Shigesato Itoi, Shigeru Miyamoto, Satoru Iwata and Tsunekazu Ishihara, Cabbage was a proposed farming simulator in which players would breed and care for a creature known as a cabbage. The odd name of the game apparently came from a day when Shigesato Itoi dropped the word.

The game’s intended platform was a floppy disk add-on for the Nintendo 64, known as 64DD, as it would use the hardware’s internal real-time clock. While it’s a shame the title was never released, elements of it would find their way into Nintendogs and animal crossing.

2 The Emperor of the Jungle would have brought a manga classic to the game

Based on the Osamu Tezuka manga of the same name, Jungle Emperor was to be a collaboration between Nintendo and Makoto Tezuka. Better known as Kimba the White Lion in the western territories, this N64 title was the series’ second ill-fated attempt at a video game adaptation, following a canceled title on the Super Famicom.

The N64 game was originally slated for release in Spring 1998, but Shigeru Miyamoto revealed in an interview during E3 that its development was troubled. However, despite the game’s possible cancellation, Kimba will eventually appear on a Nintendo platform via the superb Game Boy Advance title. Astro Boy Omega Factor.

1 An Earthbound GameCube title used a distinct art style

Presented by Yasuyuki Honne from the trigger of a stopwatch and Baten Kaitos fame, this potential GameCube Mother title greatly intrigued the late Satoru Iwata, prompting a meeting between the two and Mother creator Shigesato Itoi. Unfortunately, according to a Tweet from Honne, Itoi didn’t seem interested in the title.

Although he appreciates the title’s handmade felt art direction, Itoi”thought it was a little strange.” It has been speculated that the troubled development of the canceled N64DD iteration of Mother 3 is what finally sealed the fate of this title. Unfortunately, this canceled project is now another entry in the long list of Mother fan woes.

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Timothy C. Mayo